Game by Unknown
02:17, September 22, 2022 by Unknown
[Event "Let's Play!"]
[Site "Chess.com"]
[Date "2022.09.21"]
[Round "-"]
[White "Altimeter"]
[Black "40wattRange"]
[Result "1-0"]
[CurrentPosition "4R1k1/5ppp/1p6/pNp2n2/8/2N3P1/PPK2B1P/8 b - - 0 29"]
[Timezone "UTC"]
[ECO "A07"]
[ECOUrl "https://www.chess.com/openings/Kings-Indian-Attack-Yugoslav-Variation-3.Bg2-Bf5"]
[UTCDate "2022.09.21"]
[UTCTime "03:33:19"]
[WhiteElo "1583"]
[BlackElo "400"]
[TimeControl "1/86400"]
[Termination "Altimeter won by checkmate"]
[StartTime "03:33:19"]
[EndDate "2022.09.22"]
[EndTime "01:15:10"]
[Link "https://www.chess.com/game/daily/432373649"]
1. Nf3 d5 2. g3 Nf6 3. Bg2 Bf5 4. d3 e5 5. Nxe5 Nc6 {The computer likes Qe4 here instead. It makes sense, because it's making me get my knight out of the way while developing. This knight move allows me to take it, double your pawns on the c file, hurt your development, and maintain the hold on the space I've taken.} 6. Nf3 {Retreating like this felt wrong. I was moving a piece back, giving up a tempo, and allowing you to gain the initiative. I knew I was. I should've done Nxc6 and kept the attack going--and not allowed you to get so much space. This move hurts me later.} Bc5 7. O-O O-O 8.
Nbd2 Qe7 9. e4 {This is later. I'm desperate to get more space -- I'm feeling so cramped that I don't know what to do. I pushed this pawn into a very well defended square. You have four attackers on e4 and I only have one defender. This was appropriately called a "blunder" by the computer. I had considered the Nb3 the computer suggested--but the lack of space was making me crazy.} dxe4 10. dxe4 Nxe4 {This was a good sequence by you. You kept developing well, attacking well, and keeping me back on my heels. I'm under attack. Best practice in this scenario is to trade material to reduce the pressure I'm feeling. But I didn't--I tried to be clever.} 11. Re1 {This didn't work out.} Nxf2 12. Rxe7 Nxd1+ {You managed to get my queen with your knight while also delivering discovered check with your bishop. I didn't see this, because you had such strong control of the center that you were a porcupine filled with threats, and I was struggling to stay afloat. When you're in my shoes, trade down and simplify--don't try to get clever with the opponent that has everything breathing down your throat.} 13. Kf1 Nxe7 14.
Nb3 Rad8 {It's good practice in every game to check over the board before every mode and ask "What's under attack? What's defending the things that are under attack?" You had a solid idea here by taking control of the empty file with the rook--this is good--but your bishop was hanging.} 15. Nxc5 Ne3+ {As was the knight. As you contemplate a move, it's important to ask "By moving this piece, what am I now leaving undefended? What can attack it?" It seems like a lot to keep track of, but practicing this every move will make you really fast at paying attention to the important bits.} 16. Bxe3 b6 17. Na4 {The computer calls this a mistake. It is--but the important thing is why. A knight on the edge of the board threatens half the squares of a knight in the middle--so I put it somewhere silly. I was feeling low on material and reluctant to put my pieces in harms way--after all d3 was attacked twice by the bishop and the rook. Nd3 was the better move for me though--because at least there the knight's able to do more--and I'm running low on time to accomplish things before you can start beating me down. This isn't a slow strategic position I'm working with. I was scared to trade a knight for a bishop and a pawn, and so I moved the knight somewhere dumb and gave you the option to take the pawn for free anyway.} Bxc2 18. Nc3 Bd3+ {It's worth noting that the bishop was doing a bang-up job where it was at already. Bd3+ does put me in check--but being in check by itself doesn't accomplish much. On c2 it was watching d1, keeping me from putting my remaining rook on that file and helping hold d1 for a future push of your rook into my territory.} 19. Ke1 Nf5 20. Bf2 {This move was bad because of what it lets you do.}
Rfe8+ 21. Kd2 {All my options are bad, but this one doesn't make me directly lose a piece and keep me in the crap, so I took it.} Bc4+ {This is where you had a *real* chance to do some nasty damage to me using a discovered check. Any time you can move a piece out of the way and deliver check with a piece hanging out behind it (like your rook on d1) look for a way to attack something unrelated. You can even move it into places it would normally be in danger -- since my king's in check, I have to deal with that before I can deal with whatever you're doing with the piece you got out of the way. Here, Bf1 absolutely wrecks me because I have to get my king out of the way and then you can happily take my bishop on g2 and putting a question to my knight on f3. In other words, you get to force my king to go somewhere stupid and eat up the few remaining pieces I'm holding on to. Discovered checks, pins, and skewers are worth studying in detail because sometimes just the *threat* of one can make people have to go way out of their way or suffer.} 22. Kc2 Nh6 {The computer doesn't like this one because, again, knights on the edge of the board are kind of goofy. This knight went from having eight squares it was influencing to four--at least one of which isn't even worth adding a defender to.} 23. Bf1 Bxf1 24. Rxf1 a5 25. Nd4 c5 {I didn't like this move for you because it creates what's called a "backward pawn" on b6. It's a pawn that can't be defended by any of your other pawns. You had a decent pawn push going, but now I can stop it and have a wonderful outpost for my knight on b5.} 26. Ndb5 Nf5
27. Rd1 {My idea here is to trade down material and make it harder for you to overwhelm my poor defenses with a pair of rooks. The fewer of your pieces on the board, the more my king can get involved, and the more pawn races start to be the deciding factor. I'm wanting to get closer to endgame because I like my ability to calculate--but you've dominated me strategically this whole game.} Re5 {But chess is decided by whoever makes the last mistake.} 28. Rxd8+ Re8 29. Rxe8# 1-0
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